Printable Uno Cards

UNO cards printable PDF. UNO mini-cards. UNO card game. UNO Rules. UNO deck card sheets.

Table of Contents

Download and print this Uno mini-cards deck. If you don't want to go through the hassle of buying a deck and you have a color printer, simply download these 4-page PDF, print it and cut the cards. You'll get a neat mini game in an instant.

Printable Uno Cards Deck

1. UNO CARDS HOW MANY

How many cards does UNO have? 108 cards as follows:

  • 19 blue cards - From 0 to 9
  • 19 green cards - From 0 to 9
  • 19 red cards - From 0 to 9
  • 19 yellow cards - From 0 to 9
  • 8 special cards DRAW TWO - 2 of each color
  • 8 special cards REVERSE - 2 of each color
  • 8 special cards SKIP - 2 of each color
  • 4 special cards WILD
  • 4 special cards WILD DRAW FOUR

This free download contains a PDF [PDF Document] file with all of the cards in 4 pages. Use the password worksheets.site to open the PDF file.

2. GAME OBJECTIVE

Be the first player to score 500 points. The way to score points is to run out of cards before the other players. The winner counts points in his favor for the cards that remain in the hands of the other players at the end of the round.

3. UNO CARDS RULES

Before starting the game, each player takes a card. The player who draws the highest card will deal. Special cards do not count in this case.

The deck is shuffled and 7 cards are dealt to each player.

The remaining cards are placed in the center of the table forming the pile. Turn over the top card of the pile, placing it face up next to it, this will be the discard pile. If this card is a special card, its effect must be taken into account (detailed in the section "Special cards").

The player who is located to the right of the one who dealt, starts the game. Playing a card of his hand of the same number, color or symbol, as the card that was turned to form the discard pile. For example, if that card is a red 7, the player must play a red card or a 7 of any color. He can also discard from a WILD card (see the section "Special cards").

If at any time during the game, a player can not play any of the cards in his hand because he cannot match the last one in the discard pile, he is obliged to draw a card from the pile, that he can play immediately. If this card does not match the number, color or symbol with the last one in the discard pile, it will keep the card and the turn will pass the next player.

A player in his turn may decide not to play one of the cards in his hand, even if it coincides in number, color or symbol with the last one in the discard pile. In this case, you must draw a card from the pile, and if applicable he can play it immediately. After drawing, you can only play the card you have drawn, you cannot to discard one of the cards you already had in your hand.

4. UNO CARDS MEANING

Below we detail the rules of the game, of the special cards and their effect on the development of the game.

Draw Two

When a player rolls the "Draw Two" card, the next player must draw two cards from the pile and lose his turn. This card can only be played on cards that match her in color on other "Draw Two" cards. In the event that the first card that forms the discard pile at the start of the game is a "Draw Two" card, the first player must draw two cards from the pile and lose his turn.

Reverse

This card changed the direction of the game, that is, if it was to the right, it turns to the left, and vice versa. This card can only be played on cards that match it in color or on other "Reverse" cards. In the event that the first card that forms the discard pile at the beginning of the game is a "Reverse" card, the first player will be the one who dealt the cards, and the game will continue to his left, instead of to the right.

Skip

When a player uses this card, the next player loses his turn. This card can only be played on cards that match it in color or on other "Skip" cards. In the event that the first card that forms the discard pile at the start of the game is a "Skip" card, the player to the right of the dealer loses his turn, so the next player starts the game, to the right.

Wild card

The player who plays a wild card, decides if he wants to change the color in play or continue with the same color. Wild cards can be played on any card, and can be played even if the player has other playable cards in his hand. In the event that the first card that forms the discard pile at the beginning of the game is a wild card, the player to the right of the dealer chooses which color the game should start with, and then plays.

Wild Draw Four

This is the best card a player can have, since the player who plays it not only decides if he wants to change the color in play or continue with the same color, but also forces the next player to draw four Heap cards and lose his turn.

Unfortunately, there is a restriction on the use of this card:

It can only be used in the event that the player does not have any card in his hand that matches in color with the last one in the discard pile. On the other hand, he can play it if he has cards with the same number but different colors than the card in play or even if you have another special card in your hand. The player who has a "Wild Draw Four" in his hand may decide to bluff and play "illegally", but if the other players "catch" him, he will be penalized (see section "PENALTIES"). In the event that the first card that forms the discard pile at the start of the game is a "Wild Draw Four", it will be returned to the pile and another will be taken.

5. GAME OVER

When a player plays his penultimate card, he must say aloud "UNO!", To warn the other players that he can win in the next turn. If he does not, he will have to draw 2 cards from the pile, but only if the other players catch him (see "PENALTIES" section).

The game ends when a player runs out of cards. Then the points are added (see section "SCORING") and a new game is started.

If the last card to be played is a special card "Draw Two" or "Draw Four Robber", the next player is required to draw two or four cards respectively, which will be counted when his score is counted. In the event that all the cards in the pile are finished and no player has won, all cards in the discard pile shall be shuffled except the last and placed as a stack to continue the game.

6. SCORING

When a player runs out of cards in his hand, winning the game, the rest of the players add the value of the cards remaining in their hand, and the winner scores in his favor the total sum. The value of the cards is as follows:

  • Cards from 0 to 9 Its numerical value
  • Card "Draw Two" 20 points
  • Card "Reverse" 20 points
  • Card "Skip" 20 points
  • "Wild Card" card 20 points
  • Card "Wild Draw Four" 50 points

7. WINNER OF THE GAME

The first player who, after a series of games, reaches 500 points, will be the WINNER OF THE GAME.

Variant: Points can also be accounted for in a different way. Each player will record the points that remained in his hand at the end of the game, and the first player who reaches or exceeds 500 points will be considered the loser, with the winner being the player with the fewest points scored.

8. PENALTIES

When a player plays his penultimate card, he must say "UNO!" You must say it before your penultimate card touches the discard pile, otherwise the other players may "catch" you. If he has forgotten but realizes before the rest of the players and says "UNO!", He will be saved, so he should not steal any penalty card. You can not "catch" a player by forgetting to say "UNO!" before he places his penultimate card in the discard pile. Neither can he be "caught" when the next player's turn has already started. By "beginning the turn" it is understood that the player has stolen a card from the pile or that he has taken a card from his hand to play it.

If a player makes a suggestion to another about the card he should play, he will be required to draw 2 penalty cards.

If a player misplaces a card and one of the other players catches him, he must re-take that card and draw 2 cards from the pile. He loses his turn, so the next player follows. When a player plays a "Wild Draw Four" card, the next player (who has to draw four) can "challenge" him to show his cards, to check that the play is correct. The one who played the "Wild Draw Four" is bound to show the player who has challenged him. If the play was "illegal" (that is, he played a "Wild Draw Four" with a card in his hand that matches in color with that in the discard pile), the offender must draw four cards. If the play was correct, the player who challenged him must draw 2 penalty cards, in addition to the 4 that he had to steal, therefore he will draw 6 in total. Only the player who has to draw the four cards can present the "challenge".

9. RULES FOR TWO PLAYERS

It is played according to the following special rules:

  1. When playing a "Reverse" card, it will work as a "Miss The Turn" card, so the player who threw it, plays again.
  2. When a "Skip" card is played, the one who threw it also plays again.
  3. When playing a "Draw Two" or a "Draw Four Draw" card, after the corresponding player draws the required cards in each case, it will be the turn of the first player. Otherwise, it is played according to the normal UNO game rules.

Have fun playing the ONE and win the best, or the one with the best luck!